That's a good sign for future homegrown art shows along the Water's Edge Promenade stretch of Merchants' Wharf.
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That's a good sign for future homegrown art shows along the Water's Edge Promenade stretch of Merchants' Wharf.
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Fascinating to see a new community built from scratch.
I've noticed that concessions from developers are often art related. I hear little active and official reflection about whether the concessions (resources) we are getting from the development community are being spent in ways consistent with the social problems/issues we want to address with the building boom "dividend" that has blessed the city. I love art like anyone else, but my cynical side speculates that money for artists/art is on offer more because it does not scare potential buyers like rent-geared to income units would.
Understandably, a developer would rather buy political capital through art-related contributions than building more family-size units in their building. More so, art and art spaces are being sold as a cool amenity of the projects, so their status as concessions is unclear.
I've also noticed that Artscape has become a key organization --a brand if you will-- how does the City comes to choose Artscape to run these kinds of endeavours? They seem to do a pretty good job as far as I can tell, but is there an open bid process? Who is being helped most (and least) by the emphasis on art in developer concessions? Being an upper middle class white person who visits most of the Artscape facilities, I can say that it is largely people like myself to use these art-related programs, and mingle at the related farmers markets (e.g. the art barns). I don't want to appear overly negative, but there is a clear disconnect between the marketed vision of multi-cultural mixed-community and arts-related endeavours that have been slow to bring diverse Torontonians into the fold. Like Richard Florida's view of creative classes aesthetic preferences, the ArtScape menu speaks mostly to white (WASPy) sensibilities.
I really wish the building was right up against the water's edge, instead of having a road between it and the water. It's the only thing I do not like about this project, and its not even the developer's fault in this case.