I think it's such a miss that a lot of these TOC proposals offer such meagre retail components. We are talking about thousands of new residence within walking distance of this development and a station that is slated to get high frequency service in the coming decade (don't get me started). There is unique potential to make mini neighbourhoods out of these TOC's and include a plethora of services for residents and those nearby to use, but it seems like all we get is mass produced suburban developments all over.
I agree; but want to add, beyond the problems I've discussed, these communities lack contextual vision.
At Guildwood, all other things being equal, on the north side of the station, we would start with retail up against Kingston Road. The bridge over the tracks does eat into the usable space. But it's where I'd want to start.
Retail adjacent to the station or any plaza (as in public square) makes sense too. As does retail to tie two sides of the station together, whether that's in a tunnel under the tracks or a deck adjacent to the bridge.
But let's skip the fancy. The problem is one of working backwards. By which I mean design should serve a set of goals.
Regular UT readers will have seen me discuss this idea in regards to Parks. You first need to know if you want a soccer field, a tennis court, a playground, or a natural area or some combination of these, before you decide on the size, shape, siting and design of a park.
The same applies when designing a neighbourhood.
"I want fewer people to choose to drive to the GO Station" is a goal.
What do you need?
Less Parking is your stick, but what are your carrots?
An on-site supermarket? Groceries on the way home.
An on-site coffee shop, no need to stop en route?
Etc etc.
Instead you have something designed around maximum units on site, ignoring those larger issues.